Skillshare - Blender 3 - The Beginners Ultimate Stylized Scene Class by 3D Tudor Neil Bettison
SkillshareBlenderBeginnersUltimateStylizedSceneClassTudorNeilBettison
种子大小:20.5 Gb
收录时间:2025-09-26
文件列表:
- Course Download Pack.zip538.45 Mb
- 005. An Introduction to Materials & Blenders Node System.mp4354.42 Mb
- 117. Creating the Small Hotel Greybox.mp4353.8 Mb
- 107. Creating the Large Hotel Front Entrance.mp4324.99 Mb
- 093. Creating the Beach Shader.mp4310.88 Mb
- 116. Starting the Small Hotel Build.mp4300.9 Mb
- 025. Creating the Deck Chair Loungers Supports.mp4286.21 Mb
- 054. Creating the Complex Corner Balcony.mp4251.35 Mb
- 083. Creating the Smaller Engine Parts.mp4248.46 Mb
- 114. Learning about the Blender Compositer.mp4244.26 Mb
- 096. Bringing our Ocean to Life.mp4221.72 Mb
- 039. What & how to use the Curve Modifier.mp4214.19 Mb
- 064. Texturing the Hotdog Stand.mp4208.92 Mb
- 080. Refining the Style of the Scooter.mp4208.62 Mb
- 123. Creating the Car Park Entrance.mp4202.53 Mb
- 020. Smarter Ways to Work With Modifiers.mp4200.57 Mb
- 085. Finishing the Bottom Section of the Scooter.mp4196.25 Mb
- 002. The Basics of Blender for Beginners.mp4194.55 Mb
- 128. Great Ways to Create Leaves & Foliage.mp4193.47 Mb
- 127. Finishing the Small Hotel.mp4192.74 Mb
- 057. Intelligent Mesh creation Full Squares.mp4192.31 Mb
- 115. Creating the Beach Steps.mp4189.27 Mb
- 125. Adding Material to our Small Hotel.mp4187.7 Mb
- 108. Updating Part on our Asset Manager.mp4186.01 Mb
- 016. Ramping up The Modelling Difficulty.mp4186 Mb
- 079. Learning About to Little or to Much Details.mp4184.1 Mb
- 090. Creating the Beach & Ocean Greybox.mp4183.94 Mb
- 052. Finishing our Complex Foliage Shader.mp4182.56 Mb
- 120. How to Create Accurate Step Height.mp4179.64 Mb
- 068. Creating the Wooden Sign.mp4179.51 Mb
- 087. Creating & Adding Shaders to our Scooter.mp4175.8 Mb
- 051. Creating Shaders with the Gradient Node.mp4175.4 Mb
- 102. Creating the Cobblestone Shader.mp4174.32 Mb
- 018. Creating the Handrails.mp4173.67 Mb
- 091. Creating our Wall with Simple Curve Modifier.mp4172.37 Mb
- 112. Finish the Large Hotel Main Body.mp4172.02 Mb
- 072. Where to Begin with Many Parts.mp4171.26 Mb
- 069. Creating Stools the Right Way.mp4171.06 Mb
- 089. Setting up the Compositor Panel.mp4170.92 Mb
- 009. Creating Ambient Occlusion Shaders.mp4170.47 Mb
- 078. Higher Level Modeling Techniqes.mp4170.41 Mb
- 004. Wireframe & The Blender Shading Options.mp4170.24 Mb
- 098. Amazing Workflow for Creating Stylized Rock.mp4169.03 Mb
- 015. Creating more Complex Shaders With Nodes.mp4167.95 Mb
- 065. Starting the Beach Bar Model.mp4167.22 Mb
- 086. Creating the Steering Column.mp4166.99 Mb
- 042. Fitting the Fans into Place using Booleans.mp4166.24 Mb
- 071. Completing the Beach Bar Final Touches.mp4163.45 Mb
- 056. The Importance of a Fast Workflow.mp4162.59 Mb
- 095. Creating the Ocean Shader.mp4162.55 Mb
- 070. Creating materials for the Beach Bar.mp4161.16 Mb
- 076. Creating Shaders for our Trash.mp4160.84 Mb
- 100. Creating a Soil Shader for our Palms.mp4157.76 Mb
- 082. Refining the Scooter Wheels.mp4157.48 Mb
- 111. Fitting in our Corner Balconies.mp4156.94 Mb
- 049. Learning how to Create Palm Leaves.mp4154.45 Mb
- 023. Creating the Roof water Towers.mp4153.95 Mb
- 058. Finishing our Balcony Extension.mp4153.85 Mb
- 104. Laying out our Hotel Efficient Workflow.mp4153.08 Mb
- 101. Creating our Handrail with Simple Curve Modifier.mp4153.01 Mb
- 062. Mid Level Modeling the Wheel Arches.mp4150.9 Mb
- 044. Working with Ambient Occlusion Within Shaders.mp4150.86 Mb
- 040. Working with Duplicate on a Circle Radius.mp4150.39 Mb
- 003. What are Polygon Counts & Why They Matter.mp4150.29 Mb
- 007. Blender 3 Asset Manager.mp4148.05 Mb
- 103. Starting the Large Hotel Model.mp4147.7 Mb
- 014. Creating Small Simple Prop Assets.mp4147.39 Mb
- 046. Tips to Really speed up Your own Workflow.mp4146.14 Mb
- 066. Splitting Meshes Down to Bite Size Chunks.mp4145.7 Mb
- 092. Setting up our Hotel References.mp4145.5 Mb
- 031. Creating our First glass Shader in Blender.mp4144.06 Mb
- 032. Creating our First Hotel Balcony.mp4143.76 Mb
- 006. Working With HDRI's & Realistic Lighting Setups.mp4143.21 Mb
- 043. Finishing our Air Conditioning Unit Meshes.mp4143.2 Mb
- 077. Starting the Most Complex Model in the Course.mp4142.94 Mb
- 019. Working with Transformation Orientation.mp4141.93 Mb
- 131. Finishing the Scene.mp4141.65 Mb
- 055. Working with Pivot Points.mp4140.33 Mb
- 073. Completing the Major Outline of our Bin.mp4140.15 Mb
- 027. Creating The Lamp post Mesh.mp4138.01 Mb
- 061. Booleans & Hotdog Creation.mp4137.45 Mb
- 081. Finishing the Large Parts of the Scooter.mp4137.11 Mb
- 012. What are Normals & How to Correct Them.mp4136.7 Mb
- 013. Usefull ways to Use Mark Seams.mp4135.94 Mb
- 097. Populating our Beach with Assets.mp4135.31 Mb
- 021. Creating Meshes with the Knife Tool.mp4134.6 Mb
- 063. Finishing the Hotdog Stand Modeling.mp4133.93 Mb
- 084. Creating the Pipe and Lights for our Scooter.mp4133.39 Mb
- 126. Adding in the Balcony Extentions.mp4132.85 Mb
- 017. Easy Ways to Scale Noise Textures in The Node Editor.mp4132.81 Mb
- 110. Fixing the Cant Apply Modifier Issue.mp4132.24 Mb
- 074. Creating the Bin Opening Mechanism.mp4129.85 Mb
- 048. Trouble Shooting Problematic Meshes.mp4128.52 Mb
- 022. Working With Fonts & Text in Blender.mp4128.4 Mb
- 010. Working With Pipe Joints.mp4127.63 Mb
- 037. Creating Organic Meshes to References.mp4127.17 Mb
- 113. Seting up & Working with Cameras.mp4126.53 Mb
- 119. Creating Complex rounded Windows.mp4125.14 Mb
- 034. Linking Object Data in Blender.mp4124.98 Mb
- 026. Creating the Parking Sign.mp4122.81 Mb